It’s a mobile app, but don’t knock it really yet. Walking War Robots is created by Pixonic, and was released back in 2014. I’m writing this review though because with regards to mobile titles it can be rare to discover a game that isn’t a turn based strategy game or a card battle game. Walking War Robots actually lets you play your giant robot practical, similar to an arcade version of your MechWarrior games.
Before we have into combat, let’s first speak about every one of the options in the main menu. Players can upgrade and purchase around 16 different robots, each with their own unique stats and appearance. While you progress throughout the game it is possible to unlock more higher level robots to get through the shop. From this point, you may equip your robots with a variety of different weapons to mix and match equipment in your liking.
Winning battles gains you have and credits (called AG silver), and you will use those credits that you simply earn from combat to upgrade and level the robots and weapons to ensure they are more robust to deal more damage or gain more armor to thrive longer. Certain robots or weapons are locked behind level caps, so you must win more battles and earn enough experience to level approximately unlock the better powerful content.
This now brings us for the cash shop. Each and every time you want to buy another robot slot you need to use AU points to accomplish this, the cash shop currency. You can make these from completing achievements and goals, or buying them using real world money. You use AG silver to acquire and upgrade equipment normally without having to pay out any actual life money.
Once you upgrade though you will need to wait for the upgrade counter to finish before it completes, this can be a bit annoying because it can take as much as three hours or higher with certain upgrades to end, and you may only do one upgrade at any given time. Imagine a Mech with four weapons, that is a lot of waiting in order to upgrade everything. If you want to rush it and increase the process you have got to shell out money (AU) to perform the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU or so, then you can definitely earn about 200 more by completing a few of the beginner tasks, and so i earned about 300 AU altogether to enjoy on equipment and upgrades. This provided three Mechs to try out around within battle, with a few AU leftover to spare.
Now for combat! This is where Visit here really shines. Battles occur as 6 vs 6 PVP arena style battles, normally by using a timer for about 5 minutes or so that you should complete the round. Matchmaking is extremely fast and you could normally set up a battle in just a few seconds. I’m still unsure if I was tinkering with bots or humans, because both play very similar (and also the default names are almost just alike in case the players don’t change them).
There are 2 teams of robots, allies appear as blue names while enemies appear as red. You maneuver around utilizing the left side from the screen’s digital pad and the right side is usually to shoot. you can also press the patient guns to utilize a specific weapon, or perhaps the big button to merely fire everything at the same time. It is possible to rotate and move the camera by touching a empty space of the screen and rotating it around, but when you are shooting just hold the button down and appear around while shooting to adjust your aim. Additionally there is an auto targeting feature to help you lock on and follow your targets (much more about that soon).
In Walking War Robots you may win in either two ways. One, you kill all enemy robots. Two, you capture every one of the bases. You can find normally about six or so beacons scattered across the map, players start out with nothing. There exists a small loading period where you could check around the map to discover the beacons and have a feel for that map, then everyone does a mad dash to capture the closest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons turn up as red.
Whenever you capture a beacon it will differ from red, to white, then to blue if you can hold it long enough. The maps are large enough to transfer around, but small enough so that you can quickly find and engage enemies. Oddly enough, this game is also quite strategic, since the bots and players normally try not to rush in to get killed. In the event you open fire, most is going to take cover behind a building or will wait for allies to help you assist them. As a result the game quite fun as you deal with your team to flank and corner the enemy to help you get their beacon to achieve more points.
Certain weapons have cool off times along with reloading, so just holding the gun right down to shoot endlessly might get you in trouble as your guns run out and you will have to wait to enable them to recharge. And also this can work in your favor if you hide and await your enemy to use up all your ammo to enable you to unload on them to chip away at their life.
One important thing I came across really interesting is the players and bots will lay down suppressing fire to pin you down. This really works too, because if a sizable band of enemies shoot at you and you get hit, the damage actually shows up and affects your robots performance. For example, guns can get shot off your Mech so that you can’t make use of it anymore, or maybe your legs could possibly get damage so you move slower and can’t play the map as quickly. For that reason, suppressing fire is dangerous if you achieve warrb0ts inside and can’t help it become behind cover over time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying just how the system is to establish. The UI also provides problems and also on smaller devices the screen is cluttered and certain menus can’t definitely be accessed, like getting to a store to purchase new weapons (it was blocked behind the “Battle” button). The car targeting feature is a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy half way throughout the screen instead of the one right in front of you. Due to this I just turned auto targeting off completely and used manual targeting, but randomly I would personally still lock to the wrong enemy.
In spite of these flaws, Walking War Robots is still quite fun. It had a serious large update when first starting the video game and it also crashed since it made an effort to access Google Play to conserve my progress with the cloud, so you may have got a few problems for the first time you play. Just allow it update, then relaunch this game again whether it gets stuck loading.
Overall, I really love playing this video game. Whenever you can endure the long upgrade times I do believe you can expect to love playing Walking War Robots also. It has great graphics, it can be well optimized and contains smooth framerate (at the very least for my device), and I also really love the 1980s style action music soundtrack it provides happening. In case you are a fan of Mech combat games, you need to really check this one out.